Tifa What Will It Be

When you see Moving to Devour, the bosses will do Devour attack on their next turn. Blood Sword+ (Skeleton attack): BRV + HP. 1x Heretic Wight Priest & sets of 2x Heretic Familiar - Wight Priest is untargetable for DMG while his Familiar are up, kill them ASAP to do damage.

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Be very careful if giving the boss turns. Sice and Snow can solo this fight so go nuts! High turn rate, extra BRV DMG to debuffed targets. There are 2 Orbs one on Ifrit and one on the Fireball and they take turns. Tifa vs behemoth instant loss chocolate. Anyone with AA + Triple HP attack, Follow up units taking a turn after their follow up damage (Garnet, Kain, Noctis BT+). Bring your big hitters, counters or trap characters, just don't get caught with your pants down (control their brv or bring last stand uints/supports if expecting to take HP DMG). "Aga" level magic comboed with Arcane Ward is incredible because it causes Weiss to flinch.

Onion Knight is a non threat until he dips below 50% as he will warp both Seymour and Xande's turns forward. Orb (12 start, 15 max) Entire Fight: +5 when you deal 5 HP dumps to target. Noxious Saliva: reduce target's BRV in half, BRV ATK & inflict Poison, ATK, DEF and SPD Down. Jet Burst: AoE magic BRV + Split HP. Tifa vs behemoth instant loss program. Counter units to keep party members safe while providing good off turn damage are advised on top of Trap units who maintain orb. Jet Fire (recast): magic AoE BRV attack. Cerberus 89%, 59% and 29%: Forces his turn, goes twice then warps Seifer's turn after it. If your damage is above 850K but you still do BRV DMG, the orb will only go down by 1. Bring a Holy enchanter if you want to reduce headaches. CoD's BT effect when applied correctly also does good AoE DPS.

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The orb existing will have our units delay themselves 2T after each action! Burst Laser+: Remove party buffs, guaranteed BRVs + Split HP twice. All 3 bosses will do this attack as you enter the fight. Melee attacks will be countered. 100%, 79%, 59%, 39% & 19%: Calling reinforcements and readying attack! If you want to keep the orb up, you can use Ignis who can enchant the team. Tifa vs behemoth instant loss breakfast. Meteor: magic AoE BRV + Split HP attack. Special countdown appears!

Prepared for a counterattack! Note: AVOID follow up/linked attacks or field attacks (e. Cissnei, Cor, Kain, etc) unless you save Summon/Burst phases for the final 30%. NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. C. Philadelphia 76ers Premier League UFC. Don't summon unless you're sure you can kill while it's active or be prepared for a longer fight and potential death if there's no mitigation.

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It is an AoE BRV + AoE HP attack executed twice. They cannot be damaged. Once the orb is raised above 15, it will disappear and Bahamut will warp his turn to the active turn and takes 3 turns in a row. Prompto, Aranea, Barret, Seifer, Setzer, Trey are among the more popular ranged attackers. Lots of BRV gains and HP attacks coming your way so go delete happy with Zidane BT or let them take turns and heal up/reset mitigation before the next big hit. There might be some big numbers thrown around, but it's going to BRV attack you more often than not making it a super simple fight. Enna Kros, Eiko, Ashe, Ceodore, Pecil. Deal 400K HP DMG on a character's consecutive turn: +8 count.

Good healers and sap/poison (Faris call) can work well. It is very easy for off turn damage to kill you (counters, traps, linked attacks) so bring them at your own risk! See link above for more options! The attack will also be a cleanse + dispel if you didn't break thru the 140k. And there are so many fucking elements to manage between your team and his attacks, and it can honestly be overwhelming until you get the rhythm of it. Leaves forever below 29%.

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You also can deal a lot of BRV hits with Raines, etc and you'll get a random crit at some point, so the more hits the better. Triggers Pulsefire on BREAK/vs broken target. Try killing Penelo Manakin off with Splash or AoE damage as only focusing on her can eat up your BR turn's left. When orb appears, he can't be delayed or deleted. Using this in tandem with Leila is a good way to ignore orb detonation if brute forcing/skipping thresholds.

Kain IW vs 2x Tunneler. Applies Scorch to the field. Cover tanks or other defensive supports can help mitigate the onslaught of incoming HP damage. Evasive mode: 100% evasion, canceled upon Sweeper's defeat or after using Carpet Bomb/Carpet Bomb+.

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Enemy: 1x The Emperor (Final Form). The orb starts at the 2nd phase, when both Shiva are up. Divine Ifrit vs Ifrit . Lulu & Ignis enchant the party. Have fun c: 3M HP on Penelo Manakins (if you want to burn them down before they destroy the party). They will get a 1M HP shield if they break you, but only 1 shield can be present on a Shiva at a time. Ceodore, Yuna, Mog, Penelo, Paine, Balthier, Yuffie, etc. Inflicts Max HP Down. Megaquake (Recast): Recover from break, dispel 1 buff from each party member, BRV gain + AOE BRV + AOE HP and inflict Centipoison/increase Centipoison's stack by 1.

Berserk Storm (recast): AoE Magic BRVs + HPs. Dragon: Heavy Resist Ice and Wind. Transcendence guides are not affected, and will have the most detailed overviews associated. Setzer, Porom, Ace, Kain, Cait, Alisaie are all useful here. I'd argue that's his easiest form to make flinch without having to strike when he's "pressured. " Fight Timeline: 79%, 49% & 29%: When one passes a threshold, they both warp after the active members with some space. It will happen after the player's first move, then at 49% and 29%. Below 29%, the boss will gain a high BRV dmg reduction ( Setzer helps with this, as well as any BT+ or strong BT effects, like Yuna). Enemy abilities to watch out for: Deen: AoE Magic BRV.

Inflicts ATK/DEF/SPD/BRV DMG Downs on party.